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Superluminal vagrant twin worlds
Superluminal vagrant twin worlds








All you need to do to navigate with your spaceship is land, launch, and jump to whatever planet you want to visit. The gameplay mechanics are elegant and simple. Nothing that an enterprising captain such as yourself can’t scrape together with enough cargo runs to various planets throughout the galaxy, and enough bounty hunting, and maybe some dabbling in political intrigue… and some spaceship races… and information smuggling… and, well, you get the idea. What do you owe this mobster? Oh, just a measly 5000k kilocredits. You’re a bankrupt spaceship captain whose twin is being held hostage by an intergalactic mobster until you can pay off your debts. Pacian released a new text game: Superluminal Vagrant Twin. Probably not much use to advanced Inform 7 programmers, but it might help someone starting out. The reason I typed out this mini-tutorial is because I couldn’t find anywhere else online where the information above was all collected in one place. This is all pretty basic, and my explanations are incomplete, so please forgive the slapdash presentation.

superluminal vagrant twin worlds

When you open your game’s play.html file and type EXAMINE ME, then the response text ought to be centered. Then inside Inform 7, invoke that style like this: Since special-style-1 starts out blank, I’ll use it as a template to show how.

superluminal vagrant twin worlds

However, text alignment does not normally work! If you want to center text, you have to use block elements. You can look at any CSS tutorial online, find out about the available styles, and plop what you want into that glkote.css file. Quixe and Inform support most basic CSS text styles. Okay, that’s that covered, but the reason I started messing with all this stuff is because I wanted to center some text. But be sure to keep it labeled as “italic” so that the tags inside Inform match the tags inside glkote.css. You could even make it produce bold text. Just because the italic tag is named “italic” doesn’t mean it must produce italicized text. You can edit any of them to any style you want. These 11 styles correspond to the 11 styles that you can invoke inside Inform 7, with tags like roman, italic, bold, etc. You’ll find a list that looks kinda like this: Inside the main Release folder, you’ll find an Interpreter folder, and inside that folder is the glkote.css file. In order to edit these styles, you need to edit the file called glkote.css that Inform 7 generates when it creates a Quixe game. In the case of special-style-1 and special-style-2, they must be changed to produce a result, since those two styles are originally designated as empty slots. However, these styles can actually be changed. That, at least, is the default style, which looks how you would expect it to look. You are a bold person with italic clothes. Say “You are a bold person with italic clothes.”ĭuring gameplay, if a player types EXAMINE ME, they would then get this output: Include Glulx Text Effects by Emily Short.Īfter you’ve done that, you now have the ability to invoke 11 different styles to format your game’s text. Then add this line anywhere in your game’s Inform 7 code: Go to Inform 7’s Settings tab and change the Story Style Format to Glulx. But when you build a Quixe website, you control its CSS, so you can change the text styling.įirst you have to tweak a few things. Previously you couldn’t do that much, as a game designer, to determine how an interpreter rendered text, because every user had their own interpreter with its own settings. I’m only concerned with basic text effects right now. There are a few benefits to having a Quixe website for a parser game.

superluminal vagrant twin worlds

Release along with a website and an interpreter. In order to get Inform 7 to build a Quixe website for your game, you just include this line anywhere in your Inform 7 code: Easy online play by simply sharing the game link. What Quixe does is it generates an HTML file with all your game data so that anyone can play the game in a web browser instead.

#Superluminal vagrant twin worlds download#

In order to play most parser games in the past, users had to download their own separate interpreters to run the game files. How do you edit basic text styling in a parser game for Quixe?įirst of all, what’s Quixe? It’s an interpreter that comes built into the newer versions of Inform 7. I ran into trouble trying to figure it out, I finally figured it out, and I figured I’d write down the steps for anyone else who might need help. This is just a thrown-together post about a minor technical issue with Inform 7.








Superluminal vagrant twin worlds